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Old Oct 08, 2009, 01:16 AM // 01:16   #61
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Originally Posted by The Cake Archer View Post
not every skill update has to be 10 pages long and completely redesign a class.
Updates that come only once a month (or once every couple months) should be that kind of update, yeah.
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Old Oct 08, 2009, 01:55 AM // 01:55   #62
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Originally Posted by Zahr Dalsk View Post
Updates that come only once a month (or once every couple months) should be that kind of update, yeah.
No, they should not be. They should be including things that actually make the game less horrible. If that means changing one skill will make the game perfectly balanced, then ANet should change one skill.
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Old Oct 08, 2009, 01:58 AM // 01:58   #63
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Yes, they should. An update that's basically been in the works for a month or two should be amazing, it should radically shift many skills and builds, it should add new game features, etc.
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Old Oct 08, 2009, 02:21 AM // 02:21   #64
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Please, oh please give paragon henchman stunning strike or something useful to the team and not b0rked motigon skills.
Fixing warriors might be good too. I'm all for more Earthshaker if Devona has it.


Also, replace dervish henchmen with critical-scythe
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Old Oct 08, 2009, 03:33 AM // 03:33   #65
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Originally Posted by Kain Fz View Post
Please, oh please give paragon henchman stunning strike or something useful to the team and not b0rked motigon skills.
Fixing warriors might be good too. I'm all for more Earthshaker if Devona has it.


Also, replace dervish henchmen with critical-scythe
Or at least Zealous Vow attack spammers
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Old Oct 08, 2009, 06:36 AM // 06:36   #66
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Originally Posted by Karate Jesus View Post
Are you seriously suggesting that it took them 4 months to come up with the list and just now they're starting to work on it? I highly doubt that.

The XTH, syncing in RA, bugs in JQ/FA, GvG tiebreaker, etc. have all been issues LONG before August....so to think that they're just now starting to work on it would mean you have very, very little confidence in the Live Team's competence (not that I have a whole lot).
First of all, I suspect that the Live Team is working on a lot more things that they tell us. In 4 months, they probably had to plan this work while working on current issues (April update), and prepare for stuff like henchmenbar contest, Test Krewe organisation, the PAX event, etc.

I do think that they're competent, to the extent that they're fighting against incredible odds (not only the amount of things to "fix" but how the PvP community react to their work). If you re-read Linsey's August 28th devnotes (available here: http://wiki.guildwars.com/wiki/User:...urdock/Journal ) you'll see that they're working on many of these things, but also other stuff (like automation of holiday/weekend events and tonic change). And all that has to be synchronised with different people across Anet (CM,s QA, marketing? law?). And they're working OT.

You can always question Anet's decision to not expand the Live Team, but I think that given their size and the goals they set themself, they're doing a good job. Albeit one that requires time. I'll admit that PvP love was LONG overdue and I hope they can achieve their aims. Regina's update is encouraging (and very honest, I liked the description of how the network team found an idea to fix synching during an ingame chat!).

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Originally Posted by Chocobo1 View Post
you need to prioritize PvP love. There is a dire need for skill balance
While I don't question this need, Linsey said (in the same August devnote I quoted before):

Quote:
Originally Posted by Linsey
Skill balance updates take a surprising amount of development time, but because much of this is necessary to the process, simply cutting back on how much time we devote to them isn't a good option. It takes a lot of research to properly craft a skill balance update. A lot. We read the forums, read the wiki, review the meta, watch in observer mode, discuss skill balance with players, and most importantly, play the game ourselves. It could easily be someone's entire full-time job or the work of a whole team of dedicated balancers. Trying to do a skill balance every month, along with everything else, rushes the process more than we'd like, and it doesn’t give us enough time to truly polish each update before it goes Live.

Last edited by Fril Estelin; Oct 08, 2009 at 09:44 AM // 09:44..
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Old Oct 08, 2009, 07:05 AM // 07:05   #67
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Originally Posted by Foe View Post
Im 99% sure Robert Gee is Harold J Chow in disguise.
Hi, I'm posting to inform you that I'm one of the handful that did understand your joke :P

(Harold wasn't that bad though, at least he tried).
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Old Oct 08, 2009, 08:03 AM // 08:03   #68
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Thanks for the update, Regina!

Is it possible to get the pvp skins for pve characters too?
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Old Oct 08, 2009, 08:29 AM // 08:29   #69
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Right, my 2 cents on this.

Quote:
Originally Posted by Regina Buenaobra View Post
* The Henchmen project.
The PvE henchman thing sounds like a very time-consuming job. Don't know if it's worth all the effort, since PvE is already easyway with the current Sabway/Discord hero builds. Either way, hopefully these AI tweaks you're talking about also apply to the GvG & HA henchmen, so they can at least somewhat use their new builds properly, as we all know they wouldn't be able to now.

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Originally Posted by Regina Buenaobra View Post
* PvP Skins
All I can say is, great news, I've been waiting for this. As long as the ZCoin prices aren't unreasonably high as mentioned. Maybe 1 gold coin per 10 reward points needed to buy a skin? (so basic weapon skins 1 coin, fancy weapons & basic armor 2 coins, exotic weapons & fancy armor 5)

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Originally Posted by Regina Buenaobra View Post
* Sync-ing Random Arena
To be honest I see no real need why this is implemented in the post, other than the fact that there has been no explaination given for it yet. I feel that there's no need for one though, as it was basically self-explanatory. One remark though: I can verify that it is still very easy to synch in RA if you know how to do it.

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Originally Posted by Regina Buenaobra View Post
* (TA + HB)^Sealed = WIN!
In my humble opinion the whole mathimatical equation here is really annoying :P I have yet to see if it's win, so I'm hoping much but not expecting it. Fair enough that the project is taking longer, happens. The only thing I can say is, you guys need to plan this stuff better. Taking away 2 entire PvP formats and implementing an entire new one is not an easy job. Either way, it's nice to have an update on the progress.

Quote:
Originally Posted by Regina Buenaobra View Post
* GvG Tiebreaker
As long as you'll have enough skilled GvG players in the test crew, I'll have confidence in it that it's gonna be fine. As long as it doesn't turn out like crap, it's no problem for me to wait for it to happen.

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Originally Posted by Regina Buenaobra View Post
* Bug Fixes for Fort Aspenwood and Jade Quarry
I don't see how the fact that it's a code issue affects the priority of the issue, then again I'm not a programmer. Still, it doesn't bother me much, since I don't play these formats, but I can imagine the die-hards in this format would like to see a bit more detailed explaination for putting it on hold.

Quote:
Originally Posted by Regina Buenaobra View Post
* New HoH map
As long as it's gonna be good, I have no problem waiting. If it's gonna suck, people will be upset, since it would mean time spent inefficiently. Same goes for the GvG Tiebreaker.

Quote:
Originally Posted by Regina Buenaobra View Post
* New Schedule for Automated Tournaments
People who play the AT's will be pleased to hear the rotation has changed.

Quote:
Originally Posted by Regina Buenaobra View Post
* The Next Skill Balance
You haven't started production on this? Hang on, I thought you changed the skill update frequency to every two months, just so you could deliver bigger and more meaningful skill updates when they're there. The fact that you haven't started on it, will just mean that the next skill balance is going to be either delayed, as small/bad as a monthly update, or even smaller/worse. Not good news. If by "until Halloween is set", you mean late October, then we can't expect much from te November Skill Balance, which is not good.

Quote:
Originally Posted by Regina Buenaobra View Post
* Halloween
Please, don't have Linsey put too much effort in this year's Halloween, as she's appearantly already swamped with work. In terms of priorities, I'd rather have her working on the PvP content, Skill balances, and whatever she can contribute to getting the XTH back up. A new skillset for Costume Brawl and a new mask or two is all most players need for a happy GW Halloween.

Quote:
Originally Posted by Regina Buenaobra View Post
* XTH
No good news. In fact, no real news at all. Although my opinion on what your priorities should be is irrelevant, XTH has just been laying around for too long. Then again, with the new Zquests in place for PvP, and the prospect of buying skins with Zcoins, I guess we don't really need XTH anymore. It would be a shame, or even a waste to see it go though.

All in all, thanks for the status update. The news handed out was fairly positive, which is good, as I'd probably be losing faith in ArenaNET if it wasn't. Just make sure you guys spend your hours developing efficiently, with meaningful results. As long as that happens, the goals don't have to be too difficult to reach.

Meridon
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Old Oct 08, 2009, 09:34 AM // 09:34   #70
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Originally Posted by Zahr Dalsk View Post
Yes, they should. An update that's basically been in the works for a month or two should be amazing, it should radically shift many skills and builds, it should add new game features, etc.
Guess what happens when that kind of update gets released?
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Old Oct 08, 2009, 10:03 AM // 10:03   #71
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Originally Posted by tehlemming View Post
That's like saying that PvP players suck because RA players suck.
They WERE on the right track with their idea. Rework trash nobody wanted.
It was the execution that failed. But the execution can NOT get better if they refuse to learn how to do it properly.
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Old Oct 08, 2009, 11:53 AM // 11:53   #72
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Originally Posted by tehlemming View Post
Not a whole lot that I observed, aside from irritating Shadow Form.

Something like this, on the other hand...
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Old Oct 08, 2009, 01:43 PM // 13:43   #73
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Great update Regina, thanks.

Quote:
Originally Posted by Zahr Dalsk View Post
Yes, they should. An update that's basically been in the works for a month or two should be amazing, it should radically shift many skills and builds, it should add new game features, etc.
Perhaps for a game with a $30+ monthly subscription. Not even WoW does that, and a free to play game like Guild Wars certainly couldn't afford to.
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Old Oct 08, 2009, 02:08 PM // 14:08   #74
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Originally Posted by Zahr Dalsk View Post
Not a whole lot that I observed, aside from irritating Shadow Form.

Something like this, on the other hand...
That update was only "good" because it was toning down things that were insanely overpowered due to previous buffs and weapon spells, which people had been bitching about for a long time.
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Old Oct 08, 2009, 03:04 PM // 15:04   #75
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thanks for the status update. don't overrate those events, please.
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Old Oct 08, 2009, 06:24 PM // 18:24   #76
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Also, I will never buy a PvP Skin until it becomes a one-time purchase system for unlocking the skin rather than simply upgrading one item's skin once.
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Old Oct 08, 2009, 07:47 PM // 19:47   #77
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Originally Posted by Shayne Hawke View Post
Also, I will never buy a PvP Skin until it becomes a one-time purchase system for unlocking the skin rather than simply upgrading one item's skin once.
You can't do that in pve, so you shouldn't be able to do it in pvp.
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Old Oct 08, 2009, 09:11 PM // 21:11   #78
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You can't do that in pve, so you shouldn't be able to do it in pvp.
Seconding this.

Frankly, I'm somewhat irritated at the hints that EotN skins might become available for PvP characters. Particularly armours, with no need to grind rank 5 rep title.
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Old Oct 08, 2009, 09:27 PM // 21:27   #79
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Originally Posted by JR View Post
Perhaps for a game with a $30+ monthly subscription. Not even WoW does that, and a free to play game like Guild Wars certainly couldn't afford to.
I don't think he was asking them to spend more time or more ressources, he's just asking them to make decent updates...
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Old Oct 08, 2009, 09:31 PM // 21:31   #80
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Perhaps for a game with a $30+ monthly subscription. Not even WoW does that, and a free to play game like Guild Wars certainly couldn't afford to.
It could if they'd not made the decision to start a sequel rather than continuing to release campaigns. After all, we used to get quite frequent updates that were comparable to a lot of the updates we're getting these days.
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